Sheldrybox Studios is a small, independent game-dev company located in Juarez City. We are committed to developing videogames rich in artistic value and deep in lore. Our games are focused toward being of excellent quality both artistically, so they connect with every player that interacts with them, and technically, so they contend with the major names in the industry.
Ricardo F. Sotomayor founded the company in 2008, while he was in middle school. Initially, Sheldrybox Studios was a brand dedicated to any form of entertainment. It all started as a YouTube channel that uploaded random, comedic, videos. Four years later, Sheldrybox Studios evolved to become a game development studio. That year, key members joined the team, including composers like Misael A. Valenzuela and Guillermo Benavides, animators like Nicolle Acosta, and Saul Nuñez, the programmer. Thanks to a chemistry assignment that required the creation of a board game related to the carbon cycle, the team came together to develop a small platformer game centered in the misadventures of a carbon-based being called Carbonae, but more on that later. In 2014, Project Reborn started, to become Beacon The Awakening the in the future.
Beacon The Awakening
This is the first major project Sheldrybox Studios has developed. It is a puzzle-based platformer with hand-painted art and frame by frame animation. The game’s soundtrack was composed by Sheldrybox’s own musicians and recorded through live performances of each track, rather than computer synthetized. Sixteen being the average age for the team, we were the youngest to venture into game development yet. In 2014 the first steps toward making a game were taken. The team brainstormed to come up with a design for the characters, and simultaneously Ricardo came up with the game’s mechanics. The year after that the project was announced to the pubic in a marketing congress.
The Carbon Game:
After some years of developing Beacon The Awakening, composer Guillermo decided to publish their other game in order to increase their small fan-base. Since his work in Beacon The Awakening was nearly finished, he assembled a small team to enhance The Carbon Game’s art and mechanics. It was a playable game, but it lacked quality. However, the team lost motivation, and Guillermo took over the art department. The build was eventually put on Steam Greenlight, where the community trashed the visual quality of the game. Since the project conflicted with Sheldrybox Studios’ values, it was removed from Greenlight to be further improved. This game has become a staple for the founding team since it was the project that brought them all together, and is currently undergoing some serious art-style modifications so make it reach its full potential.
Along the lines of upcoming projects, we are currently in the pre-production phase for a 3d horror game called The Unthinkable Thought Machine, and of course, a better version of The Carbon Game that will hopefully reach smartphones too.
Beacon The Awakening
The Unthinkable Thought Machine
The Carbon Game: SMCX2000