November 22, 2015

Beacon (October and November 2015)

We worked a lot, so much in fact that we spent nights without sleep and countless hours working just to get everything done, that really weight […]
August 3, 2015

Our Gamedev Experience

Making videogames is hard, that we all know, and actually that’s not really our problem, our problem si that makig videogames is hard and slow, we […]