Hello world!
February 11, 2015
Beacon (October and November 2015)
November 22, 2015

Our Gamedev Experience

Making videogames is hard, that we all know, and actually that’s not really our problem, our problem si that makig videogames is hard and slow, we wanted to make a cool game in a year or less, of course on that time it seemed possible since all we had done since then where little games that went from ideas to an actual game in just about two weeks, so we started out the same way we always did, with just four developers (including myself), with the objective of making an entire four hour game with original and beautiful music, and hand-drawn backgrounds and animations, something that we would be proud of and not ashamed of, something that will make you think and will have an original story that will make you ask questions and maybe (hopefully) cry a few times.

I started writting the story and designing the characters and mechanics, it became too big for me, so I asked for help, other two guys (Misael and Daniel Franco) assited me, we got to a point in wich we weren’t creating anything, insted we were telling the story that our characters were creating, that became a challenge, we went through multiple revisions of the same thing, telling each other that “this thing is not something that this character would do” until we got something we felt was right, at the same time our music directior: Guillermo, spent about two months crafting the game’s main theme, we wanted to try  something we didn’t  try before, completely original music with real instruments, no “FlStudio”, “GarageBand” bullshit, so we spend an extra two months recording and buying things that we needed to record our music, after that things got a little bit more easy, the character’s design evolved thanks to the other artist Nicolle and programming was going great thanks to our talented programmer Saul, we got a few more people on board to help and well the rest is history, right now we are probably half-way through development and we have great plans for this October, I hope you stay tuned.



Hacer videojuegos es dificil, eso todos lo sabemos, y de hecho ese no es nuestro problema, nuestro problema es que hacer videojuegos es dificil y lento, queriamos hacer un juego cool en un año o menos, claro que en el momento parecia posible debido a que todo lo que habiamos hecho anteriormente eran pequeños jueguitos que fueron de ideas a  un videojuego entero en mas o menos dos semanas, entonces comenzamos de la misma forma de siempre, con solo cuatro desarolladores (incluyendome), con el objetivo de hacer un juego entero de cuatro horas con musica original y hermosa, animaciones y backgrounds dibujados a mano, algo de lo que estariamos orgullosos en vez de avergonzados,  algo que te hara pensar y que va a tener una historia original que te hara hacerte preguntas y tal vez (ojala) llorar unas cuantas veces.

Comence a escribir la historia y a diseñar a los personajes y las mecanicas, se convirtio en algo muy grande para mi, asi que pedi ayuda, otros dos tipos (Misael y Daniel Franco) me ayudaron, llego un punto en el que ya no estabamos creando nada, mas bien estabamos contando la historia que nuestros personajes estaban creando, eso se convirtio en un reto, hicimos multiples revisiones de la misma cosa, nos deciamos entre nosotros “Esto no es algo que este personaje haria” hasta que conseguimos algo que se sentia indicado, al mismo tiempo, nuestro director de música: Guillermo, paso dos meses construyendo el tema principal del juego, queriamos intentar algo que no habias intentado antes, musica completamente original con instrumentos reales y no basura de “FlStudio” ni “GrageBand”, eso nos tomo unos dos meses extra, grabando y comprando las cosas necesarias para grabar nuestra musica, despues de eso las cosas se volvieron un poco mas faciles, el diseño de los personajes evoluciono gracias a nuestra artista Nicolle y la programacion iba llendo bien gracias a nuestro talentoso programador Saul, conseguimos unas cuantas personas mas para ayudar y el resto es historia, en este momento vamos probablemente a la mitad del desarrollo y tenemos grandes planes para este Octubre, espero se mantengan al tanto.

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